English Jumbo Quiz for IBPS/EPFO/RBI Exams 2019: 03.11.2019
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Question 1
P) unawareness of the fact that
Q) regarding their exams and their
R) the casualty of the children
S) board exams determine a huge
6) part of the future.
Question 2
P) and handle it herself. She even
Q) anyone about the financial crisis
R) had rejected earlier to
S) applied for all the jobs that she
6) support her family.
Question 3
Question 4
Direction: In the given question, a part of the sentence is printed in bold. Below the sentence alternatives to the emboldened part are given as (A), (B), (C) and (D) which may help improve the sentence. Choose the correct alternative out of the given five options. In case the given sentence is correct, your answer will be (E), i.e., "No correction required".
Question 5
Question 6
Question 7
Question 8
Question 9
If your data and research/ persona creation and content roll-out process (A)/ the one you haven’t addressed so far, you’ll want to ask yourself (B)/ suggest you have a new audience, (C)/ some key questions before investing in the full buyer (D)
Question 10
Question 11
VR was supposed to be a revolution, with companies like Oculus pioneering a whole new way for gamers and non-gamers alike to be immersed in digital environments — but that excitement has markedly cooled. The media has gone through several cycles of fawning, optimistic prognostication, and... wishful thinking? — but for all the hype we have very little consumer interest to show for it. Oculus sold off to Facebook and has become little more than a parlor trick Mark Zuckerberg shows off at every F8 event. As Ben Thompson recently noted, the bet on the company is an awkward fit for Facebook that strays from Zuckerberg’s strengths in several ways.
Oculus founder Palmer Luckey is now tooling around on right wing defence projects, while co-founder Brendan Iribe has just left the company amid rumors of future headsets being shelved. Several prominent studios have shut down or ceased VR efforts, including Viacom and AltspaceVR, and Microsoft is a steadfast “no” when it comes to dipping its toes in the water via the Xbox. Sony has boasted about sales of the PSVR hitting 3 million in two years, but there are 82 million PS4 units in the hands of consumers (and keep in mind that Microsoft sold 35 million Kinects but still discontinued the product). With cumbersome hardware, absurd PC requirements, and nearly no AAA titles to lure the curious into the world of VR, it’s becoming increasingly unlikely that we’ll see a major shift to virtual reality any time soon.
Also worth noting: if you’re looking to Magic Leap for a kind of bridge to the future with its AR efforts, don’t get too wound up. Brian Merchant’s excellent and detailed feature story for Gizmodo on the company’s struggles to get around the same hardware, software, and consumer adoption issues that plague VR make it clear there is no easy answer in this space.
In my opinion — as someone who watched this new generation of virtual reality emerge from the earliest days, and was one of its biggest fans — VR adoption will only happen when the barrier to entry is akin to slipping on a pair of sunglasses. Most people don’t want to wear a bulky headset, even in private, there’s no must have “killer app” for VR, and no one has made a simple plug-and-play option that lets a novice user engage casually. Everyone I know who’s tried a VR headset is blown away by the experience, but no one really wants to go deep on it except for what amounts to a rounding-error percentage of enthusiasts. Someone needs to break through with a seriously downsized and much more sophisticated offering... and the tech (nor the business incentive) is just not there. Apple has made a clear bet on augmented reality and Google already took a soft swing with VR that didn’t even get a mention at the company’s last press event, so don’t hold your breath for a white knight.
Source: https://theoutline.com
I. VR headsets are really cheap and low quality which is why it’s not being adopted by the professionals.
II. VR as a business is thriving and every company is jumping on the bandwagon in a hurry.
III. VR adoption hasn’t been anywhere near what was previously expected and most companies are shying away from it.
Question 12
VR was supposed to be a revolution, with companies like Oculus pioneering a whole new way for gamers and non-gamers alike to be immersed in digital environments — but that excitement has markedly cooled. The media has gone through several cycles of fawning, optimistic prognostication, and... wishful thinking? — but for all the hype we have very little consumer interest to show for it. Oculus sold off to Facebook and has become little more than a parlor trick Mark Zuckerberg shows off at every F8 event. As Ben Thompson recently noted, the bet on the company is an awkward fit for Facebook that strays from Zuckerberg’s strengths in several ways.
Oculus founder Palmer Luckey is now tooling around on right wing defence projects, while co-founder Brendan Iribe has just left the company amid rumors of future headsets being shelved. Several prominent studios have shut down or ceased VR efforts, including Viacom and AltspaceVR, and Microsoft is a steadfast “no” when it comes to dipping its toes in the water via the Xbox. Sony has boasted about sales of the PSVR hitting 3 million in two years, but there are 82 million PS4 units in the hands of consumers (and keep in mind that Microsoft sold 35 million Kinects but still discontinued the product). With cumbersome hardware, absurd PC requirements, and nearly no AAA titles to lure the curious into the world of VR, it’s becoming increasingly unlikely that we’ll see a major shift to virtual reality any time soon.
Also worth noting: if you’re looking to Magic Leap for a kind of bridge to the future with its AR efforts, don’t get too wound up. Brian Merchant’s excellent and detailed feature story for Gizmodo on the company’s struggles to get around the same hardware, software, and consumer adoption issues that plague VR make it clear there is no easy answer in this space.
In my opinion — as someone who watched this new generation of virtual reality emerge from the earliest days, and was one of its biggest fans — VR adoption will only happen when the barrier to entry is akin to slipping on a pair of sunglasses. Most people don’t want to wear a bulky headset, even in private, there’s no must have “killer app” for VR, and no one has made a simple plug-and-play option that lets a novice user engage casually. Everyone I know who’s tried a VR headset is blown away by the experience, but no one really wants to go deep on it except for what amounts to a rounding-error percentage of enthusiasts. Someone needs to break through with a seriously downsized and much more sophisticated offering... and the tech (nor the business incentive) is just not there. Apple has made a clear bet on augmented reality and Google already took a soft swing with VR that didn’t even get a mention at the company’s last press event, so don’t hold your breath for a white knight.
Source: https://theoutline.com
Question 13
VR was supposed to be a revolution, with companies like Oculus pioneering a whole new way for gamers and non-gamers alike to be immersed in digital environments — but that excitement has markedly cooled. The media has gone through several cycles of fawning, optimistic prognostication, and... wishful thinking? — but for all the hype we have very little consumer interest to show for it. Oculus sold off to Facebook and has become little more than a parlor trick Mark Zuckerberg shows off at every F8 event. As Ben Thompson recently noted, the bet on the company is an awkward fit for Facebook that strays from Zuckerberg’s strengths in several ways.
Oculus founder Palmer Luckey is now tooling around on right wing defence projects, while co-founder Brendan Iribe has just left the company amid rumors of future headsets being shelved. Several prominent studios have shut down or ceased VR efforts, including Viacom and AltspaceVR, and Microsoft is a steadfast “no” when it comes to dipping its toes in the water via the Xbox. Sony has boasted about sales of the PSVR hitting 3 million in two years, but there are 82 million PS4 units in the hands of consumers (and keep in mind that Microsoft sold 35 million Kinects but still discontinued the product). With cumbersome hardware, absurd PC requirements, and nearly no AAA titles to lure the curious into the world of VR, it’s becoming increasingly unlikely that we’ll see a major shift to virtual reality any time soon.
Also worth noting: if you’re looking to Magic Leap for a kind of bridge to the future with its AR efforts, don’t get too wound up. Brian Merchant’s excellent and detailed feature story for Gizmodo on the company’s struggles to get around the same hardware, software, and consumer adoption issues that plague VR make it clear there is no easy answer in this space.
In my opinion — as someone who watched this new generation of virtual reality emerge from the earliest days, and was one of its biggest fans — VR adoption will only happen when the barrier to entry is akin to slipping on a pair of sunglasses. Most people don’t want to wear a bulky headset, even in private, there’s no must have “killer app” for VR, and no one has made a simple plug-and-play option that lets a novice user engage casually. Everyone I know who’s tried a VR headset is blown away by the experience, but no one really wants to go deep on it except for what amounts to a rounding-error percentage of enthusiasts. Someone needs to break through with a seriously downsized and much more sophisticated offering... and the tech (nor the business incentive) is just not there. Apple has made a clear bet on augmented reality and Google already took a soft swing with VR that didn’t even get a mention at the company’s last press event, so don’t hold your breath for a white knight.
Source: https://theoutline.com
Question 14
VR was supposed to be a revolution, with companies like Oculus pioneering a whole new way for gamers and non-gamers alike to be immersed in digital environments — but that excitement has markedly cooled. The media has gone through several cycles of fawning, optimistic prognostication, and... wishful thinking? — but for all the hype we have very little consumer interest to show for it. Oculus sold off to Facebook and has become little more than a parlor trick Mark Zuckerberg shows off at every F8 event. As Ben Thompson recently noted, the bet on the company is an awkward fit for Facebook that strays from Zuckerberg’s strengths in several ways.
Oculus founder Palmer Luckey is now tooling around on right wing defence projects, while co-founder Brendan Iribe has just left the company amid rumors of future headsets being shelved. Several prominent studios have shut down or ceased VR efforts, including Viacom and AltspaceVR, and Microsoft is a steadfast “no” when it comes to dipping its toes in the water via the Xbox. Sony has boasted about sales of the PSVR hitting 3 million in two years, but there are 82 million PS4 units in the hands of consumers (and keep in mind that Microsoft sold 35 million Kinects but still discontinued the product). With cumbersome hardware, absurd PC requirements, and nearly no AAA titles to lure the curious into the world of VR, it’s becoming increasingly unlikely that we’ll see a major shift to virtual reality any time soon.
Also worth noting: if you’re looking to Magic Leap for a kind of bridge to the future with its AR efforts, don’t get too wound up. Brian Merchant’s excellent and detailed feature story for Gizmodo on the company’s struggles to get around the same hardware, software, and consumer adoption issues that plague VR make it clear there is no easy answer in this space.
In my opinion — as someone who watched this new generation of virtual reality emerge from the earliest days, and was one of its biggest fans — VR adoption will only happen when the barrier to entry is akin to slipping on a pair of sunglasses. Most people don’t want to wear a bulky headset, even in private, there’s no must have “killer app” for VR, and no one has made a simple plug-and-play option that lets a novice user engage casually. Everyone I know who’s tried a VR headset is blown away by the experience, but no one really wants to go deep on it except for what amounts to a rounding-error percentage of enthusiasts. Someone needs to break through with a seriously downsized and much more sophisticated offering... and the tech (nor the business incentive) is just not there. Apple has made a clear bet on augmented reality and Google already took a soft swing with VR that didn’t even get a mention at the company’s last press event, so don’t hold your breath for a white knight.
Source: https://theoutline.com
PROGNOSTICATION
Question 15
VR was supposed to be a revolution, with companies like Oculus pioneering a whole new way for gamers and non-gamers alike to be immersed in digital environments — but that excitement has markedly cooled. The media has gone through several cycles of fawning, optimistic prognostication, and... wishful thinking? — but for all the hype we have very little consumer interest to show for it. Oculus sold off to Facebook and has become little more than a parlor trick Mark Zuckerberg shows off at every F8 event. As Ben Thompson recently noted, the bet on the company is an awkward fit for Facebook that strays from Zuckerberg’s strengths in several ways.
Oculus founder Palmer Luckey is now tooling around on right wing defence projects, while co-founder Brendan Iribe has just left the company amid rumors of future headsets being shelved. Several prominent studios have shut down or ceased VR efforts, including Viacom and AltspaceVR, and Microsoft is a steadfast “no” when it comes to dipping its toes in the water via the Xbox. Sony has boasted about sales of the PSVR hitting 3 million in two years, but there are 82 million PS4 units in the hands of consumers (and keep in mind that Microsoft sold 35 million Kinects but still discontinued the product). With cumbersome hardware, absurd PC requirements, and nearly no AAA titles to lure the curious into the world of VR, it’s becoming increasingly unlikely that we’ll see a major shift to virtual reality any time soon.
Also worth noting: if you’re looking to Magic Leap for a kind of bridge to the future with its AR efforts, don’t get too wound up. Brian Merchant’s excellent and detailed feature story for Gizmodo on the company’s struggles to get around the same hardware, software, and consumer adoption issues that plague VR make it clear there is no easy answer in this space.
In my opinion — as someone who watched this new generation of virtual reality emerge from the earliest days, and was one of its biggest fans — VR adoption will only happen when the barrier to entry is akin to slipping on a pair of sunglasses. Most people don’t want to wear a bulky headset, even in private, there’s no must have “killer app” for VR, and no one has made a simple plug-and-play option that lets a novice user engage casually. Everyone I know who’s tried a VR headset is blown away by the experience, but no one really wants to go deep on it except for what amounts to a rounding-error percentage of enthusiasts. Someone needs to break through with a seriously downsized and much more sophisticated offering... and the tech (nor the business incentive) is just not there. Apple has made a clear bet on augmented reality and Google already took a soft swing with VR that didn’t even get a mention at the company’s last press event, so don’t hold your breath for a white knight.
Source: https://theoutline.com
Question 16
Question 17
Question 18
Question 19
Question 20
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